Our Games

Throwing Hands

th5

Rock, Paper, Scissors with a twist. Throwing Hands sees players literally throwing hands as they battle over who can claim control of the Spirits.

This game is currently in prototype and actively looking for playtesters.

Malefactor

The Knightly Orders hold tightly the reins of those who would try to control Magic. Those of the craft are considered dangerous in the extreme. Not only do their powers mean they shape the world around them, but their minds dominate the general populace. A single rogue Malefactor can oppress and control hundreds of unsuspecting peasants. Only specially trained Hunters can hope to combat the Malefactors and bring them under the control of their Order.

Malefactor sees one player taking control of four Hunters on their investigation into the whereabouts of a Malefactor. At the same time, the other player takes control of the Malefactor and all of the Villagers under their control.

Playing over 5 Rounds, Malefactor forms three distinct acts:

ACT 1 – The Investigation
The Hunters are searching for the Malefactor.
ACT 2 – The Discovery
The Hunters have found the Malefactor who may have some surprises in store for the hunters.
ACT 3 – The BattlePlaying over 5 Rounds, Malefactor forms three distinct acts:

ACT 1 – The Investigation
The Hunters are searching for the Malefactor, interrogating Villagers and trying to sense any use of magic. The Malefactor is carefully laying traps and using the Villagers to distract and delay the Hunters.

ACT 2 – The Discovery
The Hunters uncover the Malefactor’s identity, and the Malefactor springs their trap.

ACT 3 – The Battle
The Hunters and the Malefactor engage in open combat. Spells are unleashed, grizzled Knights unsheath their swords, and the battle has begun.
The Hunters and the Malefactor engage in open combat.

This game is actively seeking playtesters. You can find the most up-to-date playtest documents here. https://drive.google.com/drive/folders/17FZsdB294RGTjEF_iZsN1KTE5ux9nmd0?usp=sharing

Don’t forget to join our Discord as well.

Flashes in a Starry Sky

The Earth and Colonies have long been at war. The Earth came under the unilateral control of the Home Planet Alliance, or HPA, covet their natural resources, organic gravity and breathable air. The Colonies were long used to gather newer, rarer resources from afar, rarely shared in the prosperity and comfort of the HPA. The six Colonies signed a treaty of defiance against the HPA in what were known as the Six Accords, and their cooperation became known as the United Defiant Colonies or UDC. The war for freedom, resources and recognition has been going on for years, and while mostly confined to space, it is only a matter of time before it spills over into other areas.

Flashes is a mech game set in space. It is a game about fast-moving mechs where everything is in constant motion. Players must use their Energy resource judiciously to interrupt their opponents’ actions and to protect their resources, transports and emerge from each conflict victorious. The faster you move, the easier it is to interrupt your enemy’s flow and the harder you hit with a slash of a blade. Moving slower allows you to control the battlefield through ranged combat as you line up the perfect shots.

This game is currently in Development.

Review My Order

0

Subtotal